Tuesday, March 18, 2014

Not-So-Super Mario Bros. -- The Flops in Nintendo's History, Continued

If you missed the first half of this look into the failures Nintendo doesn't want to remember (seriously, all of these cannot be found on Nintendo's official website), see my earlier posts.
The next dishonorable mention to make is the Virtual Boy, which was released in 1995. The device attempted to create a 3D gaming effect 16 years too early. One would put their eyes to the hole and gaze into this red box, where the game would be seen in full 3D.

The Nintendo 64DD comes next on this list. The "DD" stood for Disk Drive, and was intended to let the N64 use disks in lieu of cartridges. Japan got it on December 1st, 1999, and it was a commercial flop. It never even reached the U.S., and for good reason.
I would rag on the entire GameCube console because it was Nintendo's least profitable console (beyond that disgraceful red box above), but the GCN brought us some of the best long-run franchises like Pikmin and Luigi's Mansion. Yes, the GameCube was a quirky low point in Nintendo's history, but it just doesn't deserve the hate. By the way, if you hold the Y button while turning on the console, you can hear a baby laugh!
To end this list is the uDraw GameTablet, which looked like a primitive Wii U. It was actually developed by THQ for the Wii, and was released in 2010. Basically, you used it just like a touch screen, but there wasn't an actual screen. THQ went into bankruptcy because of the $56 million loss, and sold off its assets in 2013.
Feel free to share my blog all over the place! Let the world know of Hareta!!
I want to give thanks to my German viewers. I don't know how you found me, but... Dankeschön!

Peace out until next time.

Sunday, March 9, 2014

Forgive Me (Again...)

I know I said that the Nintendo history shtuff would continue, but that was just filler for when I have nothing to say. But right now, I actually have a story to tell from my own life... And I'll exclude all the details so my identity remains a mystery.
As you might have guessed, I'm using the computer right now. I was working on a certain assignment for school in the office, and I had a YouTube tab open to listen to THIS: http://www.youtube.com/watch?v=uiQCiDDDIOM
Anyways, I was pounding along until my brother came in and demanded that I get off the computer so he could play some games online. Naturally, I refused, which resulted in a one-sided fight; I kept my cool while he blew his top (I swear, testosterone's a problem sometimes). So he eventually leaves the office and storms into his room to rage and cry, but he created such a racket that I went in there (brandishing a small hammer for self-defense, of course) to shut him up. Screaming at the top of his lungs, I received the message that I was unwanted.
Wow. Just wow. Aren't siblings just great?

Friday, March 7, 2014

Now You're Playing With... Power?

Nintendo has always been a powerhouse in the world of video games (it actually has the highest revenue, beating Microsoft and Sony). However, some things just went PLAIN WRONG. The company popped up back in 1889, and it made hanafuda cards.













Nintendo tried other things (such as toys and love hotels) but eventually came upon electronic entertainment. Their Magnavox Odyssey was sold in 1975 (Japan only, of course), which predated Atari's Pong. The rest would seem to be history, right? WRONG ANSWER AGAIN, SIR. The Nintendo Power Glove was sold as an accessory for the NES in 1989, which tried to implement motion control 17 years too soon.

The SNES and Phillips CD-i snafu is pretty elusive in terms of information, but the gist of things is that Nintendo partnered with Sony, then dropped this and teamed with Phillips instead to produce a CD-ROM add-on for the SNES. Such never happened though, and a Sony-Phillips team made the CD-i instead. Nintendo franchises began to pop up on the console (Hotel Mario and whatnot), which weren't actually licensed by the big N. However, by their contract, Phillips was allowed to do so...

Alright, that's all I have for today. Next time, I'll be finishing this chronology of Nintendo's failures, so stay tuned!!

Wednesday, March 5, 2014

Once In A Red Moon

WHAT NOW I'M DOING TWO POSTS ON ONE DAY!!
I was inspired to do this after posting my GIF just minutes before this one. There's been controversy for years about how to pronounce the term, and here's definite evidence:
CompuServe used to distribute a graphics display program called CompuShow. In the documentation for version 8.33 in the FAQ section, it states:
The GIF (Graphics Interchange Format), pronounced "JIF", was designed by CompuServe and the official specification released in June of 1987.
So there you have it.
Peace out; I'm still not a brony, and you can't convert me.

I Swear I'm Not A Brony

That moment when one of your friends goes off about some passion of theirs that you care nothing about...

And NO, I'm not a brony.

Tuesday, March 4, 2014

Fantastic 4th Generation

I was recently contemplating which Pokémon event could occur next, and then I got to thinking about the kinds of events we've seen lately. Mostly, Game Freak just hands out some creature that has some special quality about it... or it's just another event-only legendary one. Whatever happened to the days Generation 4 (D/P/Pl and HG/SS), when events actually consisted of traveling to an exclusive location, experiencing some hidden story segments, and capturing a Pokémon? The last one we saw was the Liberty Pass, which let us catch Victini about 3 years ago. C'mon, Game Freak, step it up!!
Of course, I grew up around the Gen 4 games, so I am a little biased... The modern events still lack quality. How about a Mega Arceus event where we visit some strange realm accessed by venturing into Santalune Forest, where the god of all Pokémon creation resides?

Monday, March 3, 2014

No Tricks Here

It's high time this game for Nintendo DS and iOS gets some recognition. Ghost Trick: Phantom Detective was created by the same mastermind behind the Ace Attorney games, Shu Takumi. The player's character, Sissel, is dead before you get to start playing! This epic tale chronicles his quest to uncover the secrets behind his murder while preventing the deaths of others. He can go back in time to before a person's death and alter events (Rube Goldberg style, meaning causing a chain reaction) to save their life. The first few levels are available free on the App Store, or you could by the full game for DS.